Oct. 6th, 2025 10:06 am
beehaiku: 2D yoshi (Default)
[personal profile] beehaiku
current mood: energized
current music: none :(
current beverage: water bottle
current activity: posting in class
goal for today: finish my paleoecology lab! lots of statistics
i'm looking forward to... going to the art museum with Alison later
i'm feeling grateful for... a good field trip this past weekend!
notes: been super busy but overall doing well! this class is stupid and i should have gotten credit for it already twice over so i just do my own thing the whole time lol

Oct. 6th, 2025 09:58 am
beehaiku: 2D yoshi (Default)
[personal profile] beehaiku
got back from a trip to look at Pennsylvanian cyclothems in Kansas yesterday and realized I was so busy with fieldnotes I took not a single picture, but I learned a lot! I also found chert nodules in a rock my professor didn't expect to have any chert, so that was fun... he was convinced it was micrite until I stood up there hammering a chunk off for him to look at. chert nodules in a limestone means that the carbonate deposition got so intense that for a short while the ocean was relatively depleted in carbonates, resulting in silica deposition while the ratio balanced back out. the fossil content was super interesting to see. lots of macrofossils in the limestones, and we're processing the shales for microfossils in lab tomorrow. the Pennsylvanian was the time of the Midcontinent Sea, ranging from NE to TX (although the Ouchita Mountains made TX's geologic situation very different!) during the Absaroka flooding sequence. the reason the cyclothems in Kansas are so "neat and tidy" is because the Midcontinent Sea was connected to the Panthalassic in such a way that every glacial cycle resulted in major sea level changes. interestingly, Kansas is far enough south that there aren't many sandstones despite those being a major component of the "textbook" cyclothem (although there are some unconformities between limestone and shale layers in places. it was a super interesting trip and I'm excited to start my project on it!

gender

Oct. 4th, 2025 10:18 pm
kossai: feminine kossai hold up yellow magic heart (feminine magic)
[personal profile] kossai
some days , very quickly recognise when gender is maidenly . other days , just completely miss and feel weird creep in bones until something finally break . 
today is one of those latter days , so just feel sad more than anything . gently push sadness onto characters now . 

"So, Here's the Thing"

Oct. 4th, 2025 01:01 pm
malymin: Duck from Princess Tutu, as a duck. (duck)
[personal profile] malymin

This was originally posted as part of an extensive thread on disabled protagonists in action-adventure media; however, since I'd been composing it in my head as a stand-alone post for several weeks, I thought I would preserve it as one.

On the topic of disabled heroes, let us not forget Benjamin J. Grimm. The Ever-Lovin’ Blue-Eyed Thing. The Idol of Millions.

We shouldn’t leave him out of this conversation just because he doesn’t have a “real-world” disability. Ben has been regularly and consistently portrayed as disabled since Fantastic Four #1, and, as [personal profile] captainlordauditor points out, it’s integral to his identity as a hero.

Ben’s very first words are his frustrations at living in a world too small for him. He’s a two or three times as broad as a normal man, and covered in an orange, rocky hide. He weighs a quarter of a ton. He needs custom-tailored clothing. He needs special furniture. He’s an accomplished pilot, but he can only continue in his chosen profession because Reed builds the controls to suit his scale and his huge, four-fingered hands.

Early on, people faint at the sight of him, at the shock of his disfigurement, until he becomes well-known and popular enough to be seen as a hero, a big cuddly teddy bear, rather than as a monster.

Ben isn’t representative of a specific disability, but in the obstacles, inconveniences, and prejudices he faces, he most definitely counts as disability representation.

This is a repost of a short tumblr post I saw today, that relates to things I've talked about regarding "speculative disability" - characters who are functionally disabled in a fantasy context, having disabled experiences but not mapping onto specific diagnosed conditions. This is more on the physical disability side of things.

psychosis reflection

Oct. 4th, 2025 09:19 am
kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
there is something nice about ability to casually talk about psychosis . on one hand do think have sort of " luckier " perspective in that way , because specifically short episodes - never have any that persist overnight , so can look back and reflect pretty soon after .

but think anyone should be able to , really - only problem which kossai have , and probably others as well , is know when something too vulnerable or sensitive to share in certain settings .

like sometimes might not think bad but then someone else act like look at hydra , and have to figure out , is that general reaction to psychosis because of stigma , or was something there too sensitive ? and same for vulnerability , like , have to try figure out if someone who want to use this for bad , could . sometimes prefer to err on side of caution and not share even mundane things , but sort of hurt to bottle in like that .

Introducing: What Else Is On?

Oct. 1st, 2025 04:01 pm
[syndicated profile] theworksofegan_feed

Posted by Mike Egan

If you've been watching my feed closely, you might've thought I forgot about the September edition of What Else Is On, my monthly link roundup series.

If you're a normal person: What Else Is On? is a recurring series of link roundup posts that I post here on my blog at the end of every month.

Well, I didn't forget. I've been spending the last week and a half since I lost my job dealing with that the only way I know how: by furiously building a new website. It's called...

WHATELSEISON.NET

What Else Is On? is now a website dedicated exclusively to sharing cool things to read, watch, play, listen to, and other good websites to visit.

I decided to build the new site because I felt that the style and format of WEIO were strong enough to stand on their own, and because I think a curated link roundup with a stated ethos warrants its own home and feed, without people also having to subscribe to every little thing I post on my blog. In short, I thought it sounded like a cool idea.

You can read more about that ethos on the new site's About page.

I'm still going to post new issues of WEIO here on the blog, and I'm going to keep it monthly. It's a good cadence to keep without making it too much work.

I also felt that moving from the end of the month to the first of the month would keep the site feeling fresher longer, so as not to have, for example, a post called "September 2025" on the homepage for the entire month of October. Hence why I skipped over September and went right to October.

There's a little more to the October 1st launch date, beyond the fact that I seemingly love to build and launch things in a panicked rush. It's also the one-year anniversary of Cohost going read-only, and I thought it would be an apt time to put something into the world that is focused on the good parts of the web: people's endless capacity for creativity and expression, and the ability to share it easily and instantly.

I can't do anything to bring back Cohost, and that's okay. I can't moderate a big community, and I certainly wouldn't want to try to run a social media site. But I can create a little static site that tries once a month to remind people that there's a lot of good stuff out there, and you can find it, and you can share it, and you don't have to be tethered to a corporate platform to experience the best the web has to offer.

I'm trying to make sure it feels like a site that's about lifting up the practice of sharing links (in addition to actually sharing links), rather than building a brand or a platform that captures people, which is the opposite of the point of What Else Is On? It's a site that you go to with the specific intention of leaving it.

The site's Archive features a good chunk of the WEIO backlog from here on my blog, and the Links page features every link shared in every issue, organized by category, as well as links to other sites I like that also share links!

I've also opened an email address where people can submit links to be included in future issues on the Support page. We'll see how much it gets used, or how well I'm able to read and vet everything that comes through, or if it ends up making the project feel too much like work, but it felt like a fun way to open it up to the potential audience.

I've been thinking about this as a potential project for a good while now, and I'm really excited for it to actually exist. It was fun to design and get up and running.

And I really love What Else Is On! I'm by no means the first or only person to discover the concept of a link roundup, and I really don't want it to seem like I think I am. I just really enjoy the act of curation, and putting my little touches on every issue in the series.

Right out of college, I had an email newsletter whose stated purpose was to keep people informed about what I was working on (I had a youtube and a patreon at the time). But it also had a section called "Get Rec'd," in which I (and eventually others) recommended different pieces of media we were enjoying at the moment. It was easily my favorite thing about the newsletter, and the part that got the most effort and attention. I just realized that in creating What Else Is On, I was just doing that again. I guess I just really like sharing things!

In any case, check out the site, which again is called...

WHATELSEISON.NET

...let me know what you think, submit something to be featured if you want (no hard feelings if I don't), and please let me know if anything is broken!

In the meantime, thanks for reading! Til next time! 👋

What Else Is On? October 1st, 2025

Oct. 1st, 2025 04:00 pm
[syndicated profile] theworksofegan_feed

Posted by Mike Egan

'What Else Is On?' is a collection of things from elsewhere on the web that I want to share.

Hey, I bet you thought I forgot about the September edition of What Else Is On?, didn't you? Quite the opposite! In fact, for the past week and a half, I've been working on building a brand new website entirely dedicated to What Else Is On! Check it out at whatelseison.net!

In order to support that project, I felt it would be best to move What Else Is On? from the end of each month to the start of each month, to keep the site feeling fresh all month. In order to accomplish that, I had to skip September.

I really hope you like the new site. Please complement me on its design, branding, and admirable mission statement. I will of course continue cross-posting What Else Is On? here on my blog!

You can read more about the new site in today's announcement.

Without further ado, let's see what else is on!

🎵 Put This On


Laugh It Off / The Ballad of the Contemptible Loser - Nicky Flowers

Every year, Nicky Flowers puts out a "Summer Single," which is a single they release in the summer. Since we're still in the process of saying goodbye to summer here in the October issue, it felt appropriate to include it. Nicky does all kinds of cool stuff on the web. You might know them from their Wii Shop Remix. Check 'em out!




📚 Read This


Every site needs a Links Page / Why linking matters - melonking

This is exactly the principle upon which this site is founded! A good website contains plenty of links to places that are not that website!


Making - esoterictriangle

Seth describes exactly what I love most about these Mr. Rogers segments when I think back on them. Fred was out to humanize and dignify labor, and that's precisely what the point should have been.


The GTA6 of Indie Games doesn’t exist - AURAMBLES

Aura tackles the concept of a "GTA6 of Indie Games" in the wake of the announcement and release of Silksong, and why that moniker and those economics don't really apply to indie games.


mgs3 and photorealisming the painterly game - joe wintergreen internet zone

Fascinating read from Joe here pondering the purpose of a graphical upgrade in a video game for its own sake.


A Long Train of Abuses - LMNT

Saying "violence is never justified" as a citizen of the empire that controls the world is... well, it's something.


Americans rallied for Jimmy Kimmel. Do the same for Mario Guevara - Seth Stern, Freedom of the Press Foundation

This is exactly the reason the Trump administration adopts a "flood the zone" strategy of omni-crisis. People only have the capacity to pay attention to or be angry or vocal about so much, so things inevitably slip through the cracks of each individual person's attention. And then on top of that, when a headline like this comes along, and someone tries to make people aware of the thing they didn't notice, it ends up sounding like high-horse Twitter chiding, even though it's true. People either get fatigued and stop paying attention, or get fatigued and turn on the people telling them about yet another horrible thing. But the horrible thing is still real and happening. You can't let yourself look away, but you can't let yourself burn out.


The real (economic) AI apocalypse is nigh - Cory Doctorow

I haven't gotten around to reading any of Ed Zitron's past few gargantuan essays, but this is the next best thing. A pretty concise and readable summary of what is (probably) coming when the investor class finally gets tired of being lied to.


Paper of Record - Cat and Girl

Cat and Girl is a top-two comic for me these days. Especially when they just come right out and say it.


As Square Enix release Final Fantasy Tactics: The Ivalice Chronicles on PC, I renew my demand for my mate Richie to return the PSP copy I lent him 15 years ago - Edwin Evans-Thirlwell, RPS

This is the kind of post I love to see on a blog, and must praise it when I see it.




📺 Watch This


Chrono Trigger Character Art - Square Enix

Last month, Square Enix uploaded some close-up footage of Akira Toriyama's original character art for Chrono Trigger to celebrate its 30th anniversary. Apparently, the video is promoting a social media contest to win a piece of art, but it's also just very nice to look at!


Steamed Hams but it's a Critically Acclaimed Feature Film - Tyrone Deise

Just when you think this meme has run its course. This thing is 43 goddamn minutes long!


why you shouldn'T live in a game - smudgebap

Great video essay here about Katamari, Mario Kart, and hanging out in a video game.


Teenage Mutant Ninja Turtles Intro Animated with Mario Paint by Mike Matei - Cinemassacre

Gives what it promises. An incredible bit of animation in an incredibly restrictive medium. Even includes a bit at the end where the creator explains his process!


deathface the horsey - Mummy Joe

A cute animation about a girl who befriends a horse.


Sounds good - Rowley

Two friends spend time together without saying a word.




🎮 Play This


Messenger - abeto

Free, Browser

Probably the most impressive free browser game I've ever shared? Walk around a gorgeous 3D world and help deliver messages to people. Also there are other actual players walking around playing the game with you, and you can emote to them. Very cute!


Cascadence - Mors

Free, Browser

Part of the Falling Block Jam that took place on Itch last month, this is a really neat and vibey Tetris clone in which you're trying to match blocks of the same color in 4-block quads.

Found via Museum of Screens


I'm Not a Robot - Neal Agarwal

Free, Browser

Complete Captcha-like challenges to prove you're not a robot. I got as far as drawing a circle before giving up.


The Password Game - Neal Agarwal

Free, Browser

Another cheeky little joke game from Neal that I hadn't seen before (or maybe blotted out of my memory). Create a password for an account that follows more and more draconian rules.




🌐 Some Good Websites


Fat Bear Week 2025 - explore.org

If you've never encountered Fat Bear Week before, I'm honored to get to introduce it to you. Voting has ended, and we have our winner!


PBS

Gonna get on my soapbox a bit for this one.

In addition to being in danger of shutting down after the federal government pulled money out of the Corporation for Public Broadcasting, PBS feels worth spotlighting because of the incredible amount of quality programming available. Not only can you watch your local PBS station live on their website, but you can also access a metric ton of series relating to cooking, home improvement, documentaries, drama, and so much more.

My recommendation is to start with America's Test Kitchen, Cook's Country, This Old House, and Masterpiece, and go from there. There's also something to be said for just throwing on the live feed, and discovering shows you think you might like by total happenstance!

Independent, public media is something we cannot let die. But also, it's just nice stuff to watch! For just $5/month, you can support your local PBS station, and get access to more outstanding television than you could ever hope to watch. You don't know how good TV can be until you've watched PBS.




🔗 Bonus Links


The Checkout Counter, September 2025 - sweetfish.site

Ayu also posted a new edition of her monthly roundup today! Always a great read!


Thanks for reading! Til next time! 👋

whoopsie

NSFW Oct. 1st, 2025 12:13 am
kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
( You're about to view content that the journal owner has advised should be viewed with discretion. )
[syndicated profile] theworksofegan_feed

Posted by Mike Egan

Final Fantasy Tactics: The Ivalice Chronicles, the long-awaited remaster / re-release of Final Fantasy Tactics is finally out today! My Best Buy pre-order of the Switch version ended up showing up on Saturday (another reason to love physical releases), so I've had a couple of days to check it out and form some early impressions. I'm by no means an expert on FFT, but I've put just over 40 hours into the original on PSX over the past three months, so I have thoughts!

First, let me join the chorus of those singing the praises of The Ivalice Chronicles' presentation. The inclusion of a "Classic Edition" alongside the new "Enhanced Edition," nice QOL features like a timeline in battle and the ability to undo movement, and some truly impeccable voice acting all make this feel like a release that was handled with care and thoughtfully modernized.

Having played Tactics Ogre: Reborn, which in a lot of ways felt a bit like a test run for the future re-release of FFT we all knew was coming, I was very curious to see how Square would handle the visuals, especially as the character sprites from the original FFT are so iconic and beloved. In Tactics Ogre: Reborn, all of the original pixel art was smoothed over with a filter that ended up making everything look a little muddy. Not terrible, but just a little too smooth. And look, I get it. Having grown up playing games on CRTs, and having been specifically playing the original FFT on a PSX hooked up to a CRT, I can tell you that pixel art that was designed for the natural softening of a CRT screen does not look the same—and in my opinion, does not look as good—on a sharp, modern, hi-res display. So the desire for some artificial smoothing is understandable.

It's a bit of apples and oranges, because one game was originally released on the SNES, and the other on the PSX, but to my eye, the smoothing used for The Ivalice Chronicles looks much more restrained and natural than Tactics Ogre: Reborn. The higher pixel count of the sprites themselves is probably saving them a bit here, but it ends up looking like they found a very happy middle ground between smooth and sharp that I think looks very good. There is, however, a sort of tilt-shift focal effect on top of everything, that you can luckily turn off. You can find it under "Focal Effect" in the settings menu, and you can set it to "Always On," "Off for Battles," or "Always Off." I love me some tilt-shift, and I'm not an HD-2D hater or anything, but I really don't feel that it adds anything here.

Back to the topic of things looking very good, there's also a brand new opening cinematic rendered in a really pretty 3D-for-2D style that evokes the game's original character and concept art. After digging into the Events menu in the Chronicle, which is how you keep track of characters, places, events, and all the proper nouns of the world (there are many), I discovered that certain scenes of the game's plot are also animated in this new style, which I think are only viewable through this menu? I could be wrong, but be sure not to miss it, they're really nice looking!

The Ivalice Chronicles' Enhanced Edition makes a lot of updates to the UI to help get across more information during battles, and otherwise smooth-over and modernize other elements like unit management and story tracking. These are mostly nice, but there are a few places where I miss the friction of the PSX version, and at least one place where they've added new friction where there was none before.

For instance, in the PSX version, when encoutering a battle, you would first be taken to the squad selection screen, where you would pick and arrange the members of your team that you wanted to bring to a given fight. After confirming your selection, you'd be shown the name of the battlefield upon which you were about to fight, which would be shown for a good beat, before fading off with the music. There'd be a moment of silence while the battle loaded, and then you'd be there. In the new Enhanced Edition, you're taken to the battle map straight away, and get to place your units directly on the map. In a way this is nice, as you weren't able to see before exactly where on the map your units would appear, but in my experience, this was rarely a major hindrance. The new order of things feels too rushed, and doesn't give the unit selection screen's music enough time to breathe.

The old version felt like it was setting the stage for each fight in a really effective way, with a place for everything and everything in its place. The unit selection screen, and the music that accompanies it, with its "ding-dang-dong" introduction is a time to get your head in the game, and re-familiarize yourself with your units. A liminal space between the map and the battle area in which you could take a breath and prepare to transition from one kind of play (managing units, equipment, and information in various menus) to another (isometric tactical combat). It was slower and more frictive, but it felt like that friction had a purpose, both mechanically and narratively.

One other, slightly more nit-picky detail is that in the Classic Edition, which presents the PSX original as-is with the PSP's War of the Lions translation, the menu on the map screen is shown in the center of the screen rather than the top left, and without its heading of "Menu." Again, this is a minor thing, but it just felt ugly and clumsy to me. Maybe this is how things looked in the PSP version? I truly have no idea. But it was noticeable to me because FFT is a game I consider to have some really great presentation and menu design.

The one place I've noticed things being made a little more fiddly in comparison with the original is in the game's shops. In the original, when going to a shop to outfit your squad with new equipment, you can enter the "Fitting Room," and flip through each member of your squad, giving them each new pieces to try on to see how they affect their stats, and watching the total price of everything you have equipped go up and down as you add and remove pieces. When you're done, you pay the lump sum for everything at once. In the new Enhanced Edition, you can still enter the fitting room to try things on, and even choose to see the optimal set of gear for each unit, just as you could in the original, but you now have to pay for each unit's equipment one at a time, rather than all at once. You're not able to select items to purchase for one unit, and then flip over to another unit to select items for them.

To me, this makes it more difficult to weigh which pieces of equipment you most want to spend your limited resources on, because it removes the chance for you to see the total amount you'd be spending on your ideal loadout, realize it's more than you want to spend, and go back and remove the less important things from your "cart." It's an odd choice in a game where most every QOL update is made in the name of speed and efficiency. I was able to speed through a shopping trip in the original by prioritizing the things I really needed, and this new system just slows me down. I suppose time will tell how much this actually affects things in the long run, and whether updates to the economy necessitate pinching pennies at all in the Enhanced Edition, but it still seems strange to slow things down in this way.

One big update that I really like is the way information is presented on the new map screen. Battlegrounds are rendered as simple dots, while settlements are given larger, more city-shaped outlines, making it easier to tell them apart and get a lay of the land. Mousing over each location shows its name and a short description in the bottom left of the screen, objective markers are placed atop locations that will progress the story, and a persistent objective is displayed in the top right of the screen, telling you what you need to do next. On top of all of that, you can press a button to view a list of locations filtered by Settlements, Battlegrounds, and Miscellaneous. Most helpfully of all, the list of Settlements shows which types of weapons, armor, accessories, and items are available in the shop, something I was always forgetting and having to hunt around for in the original.

Finally, one tiny detail I love, that I noticed while I was writing this, is that you can access the main menu in the Enhanced Edition by pressing whatever button sits where the triangle button would be on your given controller. At least, I assume this is the case, since it's accessbile by pressing the X button on Switch. I love this because the main menu is introduced, and listed in the UI, as being accessible via the Start button. But having put 40 hours into the original, I've gotten used to pressing the triangle button to access the menu on PSX. The option isn't listed anywhere in the Enhanced Edition, and it doesn't really matter all that much, it's a tiny thing, they just let you do it. Maybe because they knew hardcore fans would be expecting to access the menu via triangle, maybe because the developers themselves kept trying to access the menu that way, maybe there was just one really vocal person on the team who wouldn't shut the fuck up about accessing the menu using the triangle button. Whatever the reason, I think it's nice. It feels like a subtle little way of indulging players who might not even realize they still have that bit of muscle memory.

Overall, my impression of The Ivalice Chronicles is extremely positive so far. They've made changes where things could be smoother, and reverent to the source material everywhere else. The inclusion of the Classic Edition as a completely separate game you can pop into at any time is really nice to have, both for anyone who wants that experience, and just as a historical document on modern hardware (though it isn't exactly the same as the PSX release). Square have done an incredible job of updating this game for modern hardware and sensibilities, while still being respectful of the game's beloved original release. If you've always wanted to play this game, or you just want to relive a classic, this is probably the perfect way to do so.

bodyetal: Riley, a pale scene kid with a black undercut, poses holding an enormous sharpie and sticking their tongue out at the camera. They are standing underneath Sharpie writing that reads “SCENE KIDZ RULE” in leetspeak. (riley)
[personal profile] bodyetal
(Note: Submissions may be open indefinitely, but anyone who wants to be included in the first printing should submit by October 25 2025. This post is also available as a Google Doc.)
 
I’m Riley of a Body et al., a plural collective best known for our online work on plural education and our original zines. I’m working on a project compiling obituaries for members of plural collectives or adjacent beings (alters, soulbonds, dæmons, imaginary friends, etc.) who are dead, dormant, integrated, or otherwise gone for the foreseeable future and mourned.
 
This is an intentionally broad prompt; the only requirements are that obituaries be for someone gone in a way comparable to death (whatever that means to you&), and that they must be individual entities without their own bodies (a system’s collective body dying would not be included).
Disenfranchised grief is a near universal experience among plurals who have lost headmates. Being denied the right to acknowledge losses as death (or comparable to it) or to publicly mourn is a deeply damaging experience. I would like to make a public record of our grief, and in a format historically restricted to the physical deaths of people with their own bodies; obituaries and elegies.

Submission information:
  • Obituaries for the first printing must be submitted by October 25th 2025; there is no guarantee that a second edition will be made, though I hope to make one.
  • Submissions should be in the form of an obituary with an optional image of the subject included, ideally around 200 words (40 at least, 250 at most). For examples, you can see this obituary-writing guide aimed at singlet deaths, and this example obituary for a headmate. You do not need to adhere strictly to the format.
  • Obituaries should be for your own headmates/alters/etc.—obituaries for headmates in other peoples’ systems should be written with their consent, with contact information provided so we can verify. Very limited exceptions may be made if anonymized.
  • By submitting, you are agreeing to the contents of your submission being used in a commercial project without compensation or retraction, and confirming that all submitted materials are your own and made without the use of generative AI. (In less legalistic terms, this collection will be for sale, everything you submit—text, art, photos—needs to be your own original creation, and you can’t take back submissions after printing.)
  • Email submissions to headmateobituaries at gmail dot com—you can submit as many obituaries as you like, but please try to send them in the same message!
  • Questions can be sent via email, PMs, or private communication if you have my contact information.

to be honest

Sep. 27th, 2025 12:18 pm
kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
do want to get back into vintage story at some point , just not sure if want to continue world or maybe start over . progress is much harder than minecraft ( obviously by design , not complaint ) so start over would probably frustrate , but ...

see , have this thing about minecraft now that really prefer to build in creative to then play in survival , and did that with vintage story world too - not initially , did build first iteration of house in survival mode , but then get really frustrate with lack of space and swap to creative for expansion . all of materials and items still obtain through survival , just add more house space in creative .

but that is sort of problem . want to know and experience what vintage story have to offer , but already impatient and struggle with pure survival gameplay in minecraft , on easy difficulty . and remain relatively spoiler free of vintage story even still , so do not want to like ... accidentally ruin experience because accidentally create knock-on effects from this , somehow . there was already one noticeable knock-on effect - time still pass , so things will still rot and decay even if in creative . >_>;;

Sep. 26th, 2025 08:18 am
beehaiku: 2D yoshi (Default)
[personal profile] beehaiku
a baby tulsi plant in a 3 inch terracotta pot. other plants are visible in the background, including a baby campfire plant, a sand rose, a ladyfinger cactus, an aloe vera, and one leaf of a spider plant offscreen to the left
finally finally FINALLY repotted my tulsi.. it was still in the paper cup i got it in. i can be a bit cruel to the plants when i get busy but i do stay on top of watering and fertilizing, so the cutting developed a nice root system… and then promptly became root bound. it’s already perking up in its new pot!
caring for basils is dangerous… my hands smell so yummy and now i’m craving phở. the same thing happens with my sweet basil, i always start craving italian
kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
another website addition ! 

not really any world screenshots so far , still have to actually sort through all of those and decide how to keep things , but build index is also still there - just figure make sense to keep that separate from main world tour stuff . visit macinaalo index to see actual world , see build index for proper breakdowns and rambles :P

really , world tour screenshots could very , very easily balloon storage way out of control , so want to be careful about what get proper showcase . have to keep good amount of storage for other sections of website too , and only have 1 gigabyte - in current state , entire screenshots folder for this world is 1.3 gigabytes !

On reading diversely

Sep. 21st, 2025 10:24 pm
dismallyoriented: (Default)
[personal profile] dismallyoriented
Debuting a discourse tag for this one, readers. Short version is, there's some caucasity going down on Tumblr

CN: Racism, general White Evasion )

minecraft ~ no-iron rule set

Sep. 23rd, 2025 05:31 pm
kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
just put this up as website page - no-iron rule set for minecraft . well , actual rule is very simple : can not use items or blocks that contain iron , whether personally craft or naturally generate . but this have lots of consequences on what is or is not possible anymore . 

some of these consequences harken back to older versions of minecraft , before certain items exist , and may feel nostalgic oldschool . others completely change progression - must create first diamond pickaxe through trade and loot , for example , and will probably go armourless for long while unless willing to kill ridiculous quantities of cows and horses to constantly upkeep leather armour . 

just quick notice

Sep. 23rd, 2025 09:37 am
kossai: masculine kossai hold up yellow magic heart (Default)
[personal profile] kossai
guess should make public thing too . kind of not in best of shape right now because birthday approach , and birthday seem to get really hard ever since NDE . will also have actual NDE anniversary to deal with come january , so . fun , good times ...
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