Cool Rock
Sep. 1st, 2026 03:05 am
Saw this cool rock last week on our way to the grocery store. I believe it was gone by our next trip.

Saw this cool rock last week on our way to the grocery store. I believe it was gone by our next trip.
I was going to make a post purely to save the QR codes for some Animal Crossing: New Leaf patterns that I wanted to put somewhere I wouldn't lose them, but then halfway through posting I realized you can save backups of your patterns in-game. So instead I'm going to use this post to gripe about a 13-year-old game for a second.
I'll lay it out plain: If you want to lay down roads in your town in this game, the only way to do that is by placing custom designs on the ground, square by square. That's a bit of a pain, but it's doable, it's the way the game works, it's fine.
What I did not know before or during the process of laying out a fairly intricate system of roads all over my damn map is that if at any point you replace the road pattern that you're laying down from your pattern book with a different pattern, the game replaces all instances of that pattern in the world with the new pattern. So now all your roads are made of Bart Simpson's face or whatever (that was just the first thing I could think of, I did not import Bart's face into my game).
This wouldn't be such an issue if the game gave you any goddamn space for patterns, but you're only given 8 slots. If you're laying down a particularly intricate pattern of road, with individual top, bottom, left, right, middle, and corner pieces, that's going to take up most of your slots! So if I decide I want to recreate Kim Kitsuragi's jacket, I'm SOL because I've got to hang onto these road patterns for the rest of my life unless I want my town's grounds littered with jackets (I don't).
Anyway, that's all! I'm sure there are 13 years of reddit threads complaining about the same, but now I'VE complained about it.
New Leaf is great, though. Having a really good time getting back into it.

'What Else Is On?' is a collection of things from elsewhere on the web that I want to share.
Howdy, folks! It's been such a weird and busy month that I almost forgot I needed to do one of these! I've had a lot of freelance work coming in this month, and as of this last full week of August, I finally found another full-time job after being freelance/unemployed for coming up on a year. So this'll be a bit of a sparse issue as a result.
Regardless, let's see what else is on!
Every once in a while my girlfriend finds some banger of an album on YouTube, and just this morning she blessed us with this gem! Great jazz fusion album from the 80s. Love the cover art too!
Why some people mow a lawn better than others - The Pudding
A few weeks ago, The Pudding asked people to mow a series of digital lawns, taking the most optimal path possible. I did this, and I scored very high, but did not mow "perfectly" for reasons I consider arbitrary but it's fine. Anyway, they're back with a write-up examining people's methods, and it's a fun read.
Reading Games Writing: This Sacred Body / This Bloody Mind by Artemis Octavio - Breaking Arrows
Steven Santana hits upon some of what I love most about the depiction and vibe of Disco Elysium and its post-revolutionary setting.
Why it matters who South of Midnight’s publisher is - No Escape
The original point of this piece is now moot, as explained in an update up top, but it's still a good read on the value of doing journalism and being sure about a thing, and the dangers of rushing to a desired conclusion.
Overnight Ferry Trip on the Rough Sea of Japan | Niigata to Hokkaido - Solo Travel Japan
My girlfriend and I have been watching this guy's videos nonstop for weeks now. There are many, many Japanese travel channels out there, but this one is quickly becoming our favorite. The little snippets of personality and humor that the host lets through in the subtitles, and his single-minded focus on food are really charming. I feel like this video gives a pretty good idea of what he's about. He's got tons more where this came from, and they're incredibly easy to blow through while falling asleep on the couch.
5 Minute Gnome | Beginner Wood Carving Guide | Knife Only - Alec LaCasse
This is a random YouTube algo find. I guess I give off whittling vibes. Could be worse. I just like how chill this dude is about the craft and about helping folks get started. I kinda want to whittle now!
$19.99 - Steam, PS5, Switch 2
I wrote about Big Walk earlier this month. It's an absolute masterpiece. I love it. Play it with some friends ASAP.
VHOLUME - Nathan Grange, Léonard Lemaitre, Niels Tiercelin
$8 - Steam
Haven't picked this one up for myself yet, but I played the demo on Steam a while back, and it's got good vibes. A good-feeling parkour game is hard to find and, I have to imagine, even harder to make.
CARI - The Consumer Aesthetics Research Institute
"An online community dedicated to developing a visual lexicon of consumer ephemera from the 1970s until now." A great resource for putting words to things you only remember visually.
Thanks for reading! Til next time! 👋
sometimes others who mean well say things like , " traumagenic and endogenic experiences not so different after all " - and sometimes that is true . even with proof that trauma did not influence formation , some collectives do express in ways that can appear very similar , and may or may not have symptoms to associate with dissociative disorder .
but this attempt to appeal also ignore everyone who fall outside of psychological boxes , and that frustrate . some will haphazardly suggest that psychological frameworks can apply to everyone , even those who already choose to exempt - as if that choice do not almost always come from experience .
no doubt there might be individuals of such collectives who personally benefit from , say , IFS therapy - but even this suggestion is made on whole basis , to understand collective through IFS . individuality - individual memory , individual desire , individual life - is not seen as something to really take seriously : need to give reason , give purpose , give role .
various therapies for trauma could potentially be helpful to anyone with trauma , which still often include collectives not formed through trauma influence , given state of modern world and societies . but have to take into account that even if respectfully do not pathologise plurality , some therapists know jack all about how to actually help , especially with any marginalisations in play - and bad therapy can harm worse than none at all .
approaches which diminish or discard roles of spirituality and religion can lead to massive collective hurt and denial . not every experience will make sense under psychological frameworks , and that give choice of how to handle - accept or deny ? even where psychological frameworks may still technically be viable , this is still form of denial , and denial still set back progress to find harmony .
openness to explore different approaches and frameworks is good thing , and think communities should encourage this - wrong answer is never end of journey , and life will continue on even if need to step back and rearrange puzzle pieces . but this is never what actually end up happen - instead suggest this one set of frameworks and approaches as " ideal " for everyone to learn from . spirituality is seen as secondary fringe , and anything else is often unseen at all .
there is certain responsibility that need to take when make suggestions of spirituality . not all collectives who explore spiritual frameworks have experiences which line up , so might end up with some hurtful setbacks , or trigger other internal reactions like psychosis . even to genuinely seek out these experiences can be detrimental , especially without spiritual and metaphysical safety precautions . this is why kossai might talk about experiences , but not instructions on how to open gates or find bonds - need to learn more than just instructions to maintain safety .
but those who suggest psychological frameworks as answer tend to not take this same responsibility . psychology is default approach , and everyone come with brain , so feel as if can just say obviously helpful to everyone , with no such thing as detriments or safety concerns . anyone who reject just " did not try hard enough " and need to accept place in life anyways , as if that could do anything but turn further away out of spite and frustration .
( seriously ! even if some approach that never try before might turn out useful , who would want to actually try when deliver like this ? there can still be unique expressions and considerations to take into account : consider that even spiritual collectives' trauma-influenced members may not form or arrive like psychological ones do . )
there is no universal public to give universal information here , even if at times ( like this post ) might need to simplify for sake of broad-strokes communication . experiences of plurality do not and can not all fall into one set of frameworks and approaches , one set of individuality and elaboration , one set of mechanics , one set of anything . only thing which bind together is that plural approach of selfhood and identity - more than one , one of many , sometimes one and sometimes more , any experiences that fall outside realm of singular oneness - is helpful .
even in comparison to many other collectives , kossai do feel like have somewhat unique relationship with body dysphoria .
front pass around on scale of hours , and bar very specific circumstances , do so with full control . there is nothing which can obligate someone specific to front , just one's own desire - could be days apart or full years apart .
one analogy that use is that of hotel room - although front is more of object than literal space , think work well enough for point here . front is not home which anyone is bound to , nor place where doors lock behind . do not get to control too much about how this room look , and have responsibility to keep in decent shape for whoever come around next , but can at least find things to appreciate even if not personal first choice . patterns in floor and ceiling become familiar , sometimes see wonderful things out of window , or even just enjoy utility of bed and desk .
room is something which choose to experience , and do not need to be in for very long . some who front find no discomfort at all because of this impermanence , others find discomfort is present but easily tolerable - not many at all find truly intolerable . of course would be nice if no one would need to feel at all , but for that would need perfect , fully accurate shapeshift ability and mainstream respect of plurality , which ... well , rather out of reach right now , sadly !
do not wish to feel worse or more intensely dysphoric , of course - feel like all in all pretty well off . like , in collectives where front is not well under control , people can be hit with incongruence at any time , possibly without any warning or time to prepare . in collectives where switches happen less frequently or get frontstuck , even experiences that start euphoric may sour , and ones that start dysphoric will drag on . in small collectives where maybe never have to deal with these kind of compromises , even one person who differ can feel like life play cruel joke .
definitely get why others see these experiences as universal , but think this is exactly why good to talk about difference .
In the last few weeks since acquiring my dream 3DS, I've been getting back into making custom themes. It's a hobby I've poked at here and there since making my first MegaMan Battle Network 2 theme last year, but now I finally have some more finished themes to show for it!
These themes will all be available on ThemePlaza soon, but they're currently in the process of being approved. I'll update this post when they become available. In the meantime, if you're interested, keep an eye on my profile here!

Opening Sound: Level Up SFX
BGM: Desert Land
A game with such good music and SFX was ripe for theme creation. I really like this track, and I'm reasonably happy with the art, but if I were to make another FFT theme, I think I'd go with the shop for both.

Opening Sound: Piledriver Activation SFX
BGM: City of Death
I'm mostly happy with this one, but it was a bit slapped together. As evidenced by the fact that the top screen art is from Boktai 2, and the bottom screen art is from Boktai 1. I can do better. I'm listening and learning.

Opening Sound: Piledriver Activation SFX
BGM: Shademan B
I love Boktai, I love MegaMan Battle Network, and I love that these two series crossed over and collaborated so much. So I have some very cool art of Django and MegaMan to pull from, and this wonderful music track of the Battle Network theme done in the Boktai soundfont. Love it.
Also the first theme I made where I just went for a solid color bottom screen, and I think that's fine.

Opening Sound: I don't remember what sound this is.
BGM: Treehouse BGM
I think this is an okay theme, I really just love this music. And the game has some great sounds to play with. Still a good option if you're really looking for something to leave open and vibe with.

Opening Sound: Bidoof Cry SFX
BGM: Animal City - K.K. Slider
In the midst of my custom theme craze, I decided it would be fun to make one for my girlfriend, and if there's one thing she loves, it's Bidoof. The art is taken from a special card from Pokemon TCG Pocket. It's adorable. The music is "Animal City" from Animal Crossing, which is kind of a long story. Over time this track morphed into us singing "Bidoof, Bidoof, Bidoof, Bidoof, Bidoof" to vaguely the same tune for reasons I cannot remember. Anyway, uh... she really liked it.

Opening Sound: Mode Switch SFX
BGM: Creative Exercise
I'm extremely happy with this one. I spent a good amount of time getting the crop and sizing of the top screen art just right, and I think it works well, but I do wish the pixel art hadn't gotten slightly squashed when re-sizing for the 3DS screen. Something I may fix in the future. Still a banger, I think. Really happy with the colors of the bottom screen buttons.

Opening Sound: Spell Learned SFX
BGM: Your Name, Please
This is my current daily driver. I was really cooking with this one. First theme for which I tried scrolling art for the top and bottom screens, and it works well. Both loop seamlessly. The UI colors are based on the "peanut" text box colorway, which is always my choice at the start of the game. It looks very orange here, but the 3DS display dulls it slightly, so it ends up closer to the color used in-game. I love the sounds, I love the music. I think I really got the audio levels right with this one. EarthBound rules.
--
That's it for the moment! I think my next theme will probably be an updated version of FFT with the shop music and background art. Very cozy. Then maybe Kirby's Dream Course? Or something Digimon related?
I'm having a lot of fun.
Michael Klamerus over at The Virtual Moose has issued a blog challenge, which he's allowed to do because it's his birthday (happy birthday, Michael), challenging everyone to write about an obscure game. I'm taking this as a sign to finally pull the trigger on writing about Tinker, a game I love and have wanted to write about for years.
Tinker, also known as Microsoft Tinker, was a game that initially came bundled with Windows Ultimate Extras, a collection of updates available to users of Windows Vista Ultimate Edition. It was later released with the Games for Windows – Live client, making it available on Windows XP, Vista, and Windows 7, where I first played it. This was back when computers came with games on them. Free games. Without ads. How far we've fallen.
The game was developed by Fuel Industries, a Canadian online interactive and marketing agency that went under in 2017. Tinker doesn't appear to have been a major concern for the company. A year before Tinker's release, they won a Webby for their work on something called American Dad Vs. Family Guy Kung Fu. In 2014, they dug up a couple hundred E.T. cartidges in a landfill in Alamogordo, New Mexico for the production of the documentary Atari: Game Over. They'd probably rather be remembered for that. Let's move on.

In 2010, I got my first laptop. The first computer that was mine and mine alone. It had Vista pre-loaded, but was sold with an offer to upgrade to Windows 7 for free. I adored that laptop, and I adored Windows 7. I still hold that it was the last good version of Windows before computers started getting worse on purpose. Anyway, Games for Windows – Live (yes, I'm going to type it that way every time) was there, and so was Tinker. And so was Purble Place, does anyone remember that one? I don't think I ever actually played it, I always thought it looked weird. Now I'm nostalgic for it, of course.
Microsoft Tinker is a puzzle game about moving a little wind-up toy robot from his starting position to the goal in a set number of moves. Each level takes place on a square, checkerboard-style grid and features various obstacles and puzzle elements to interact with. Your movement options are to move one square forward in the direction you are facing, or make a 90-degree turn to the left or right. There are batteries that can be picked up to give the robot more energy to make more moves, cogs that act as optional completionist pickups, and all kinds of buttons, switches, bombs, blocks, and other tools and traps between you and the goal. There are 160 levels including the 20-level tutorial. And that's about it!

Tinker is fairly straightforward in its execution, but what I love about it is its heart. There's so much love and care and quality in this tiny little pack-in game. First of all, it's gorgeous. Every level takes place on a wooden checkerboard sitting atop a tall, wooden block. On one side of the block, you have all of your controls, a timer, and a move counter. On the other side, a panel is cut out, revealing an elaborate clockwork interior, implying that each level is one big clockwork machine. Every item, every block, every surface, and especially the robot itself, is lovingly modeled and rendered in this very crisp, stark, honest, yet warm and playful style that recalls those old I Spy books.
And the backgrounds are all tactile fabric and papercraft designs with planets and stars and fish and buildings hung up like a storybook or the curtains in a kid's bedroom. Very Kirby's Epic Yarn/Yoshi's Woolly World before those games' time. It's all so lovely and tactile and skeuomorphic and retro-futurist. Everything plays to the same theme and harmonizes with every other element. I love the animations and sound effects and, again, the tactility of all of its textures.
I also adore the music. The Tinker soundtrack is what might be called "Jazz Manouche," a French and Romani style popularized mainly by Django Reinhardt. I fell in love with it the second I fired up the game, and it imprinted on me deeply in a way that wouldn't pay off until just a few years ago when I finally discovered Django Reinhardt and briefly became the Leonardo DiCaprio pointing at the screen meme. It's a gentle, yet energetic music that is perfect for working out the solution to a puzzle, and works well with the clockwork heartbeat at the core of the game.
Tinker is just one of those things for me. Every once in a while, a game comes down and strikes you like a bolt of lightning from heaven at just the right time. It's just a little free puzzle game that came with my computer, but it's so much more than that. It will always be, for me, a perfect crystalization of that era of my life. It's my first computer, and it's Windows 7, but it's also Amélie and Professor Layton and the Nintendo DS, and high school, and The New Pornographers, and The Decemberists, and staying up late watching Scrubs and Craig Ferguson and Korean game shows in my sister's room. It's using the internet unsupervised, and making my own space, and figuring myself out a little more.

The game is, of course, no longer available in any convenient way, but you can find it on freeware sites (probably also the Internet Archive), and there are helpful guides out there for getting it working on modern PCs. I've got it running on my current Windows 10 machine. Not sure about Windows 11, but I have to imagine it would work there as well.
If you've never heard of it or seen it, and you're willing to put up with some nonsense to get it running, I recommend giving it a try! It's a really chill little puzzle game that makes for a great time waster. If there's any whimsy in your heart, I can almost certainly guarantee you'll be delighted.
in most of life , this court do not really experience blurriness or identity confusion - closest thing would be when tip over personal threshold and start to wear down into exhaustion . still technically know who front , but do not fully feel like self anymore , need to get out and rest .
except in mornings , right after wake up . never really figure out pattern as to what make mornings blurry : sometimes wake up perfectly aware of self , sometimes need to retrace steps , occasionally need to give up and check whatever log say . but even when lost , can snap back into place once those reminders hit - or just toss front at someone else if really do not care - so this is inconsequential blip .
so far never find any actual correlations . frequency of front , time among court , clarity of dreams , hypnagogic experiences - none of these things seem to influence or cause this morning blur . at this point think only way to track would be to see if courtiers exhibit personal morning patterns , but that sound positively dull to track .
if certain people have consistent personal patterns , then sure , that is one more piece of information ... but how useful is that piece of information actually ? doubt there is any way to make this actionable , or if action would be worth effort since impact is so small - just become information for information's sake . and if people do not have consistent personal patterns , well , still have nothing to learn or to act on !
realistically , this might even just be up to total random chance of sleepy brain - and sleepy eira , at that .